CHIVALRY 2 Release Date PC Steam Price l CHIVALRY 2 Reviews

CHIVALRY 2 Release Date PC Steam Price
CHIVALRY 2 Release Date PC Steam Price

  CHIVALRY 2 Release Date PC Steam Price  

Return to the ultimate medieval battlefield
Chivalry 2 is a multiplayer first-person slasher inspired by epic medieval movie battles. Players are thrust into the action of every iconic moment of the era – from clashing swords to storms of flaming arrows, to sprawling castle sieges and more.

  Chivalry 2 Steam Release Date  

Initial release date
June 8, 2021

  Chivalry 2 Price  

US$39.99
CHIVALRY 2 Release Date PC Steam Price
CHIVALRY 2 Release Date PC Steam Price
SAVE AN ADDITIONAL US$8.00 WITH HUMBLE CHOICE

  GENRE  

Action, Multiplayer

  Developer  

Torn Banner Studios

  PUBLISHER  

Tripwire Interactive

  SYSTEM REQUIREMENTS  

  Review of CHIVALRY 2  

Chivalry 2 is a fantastic medieval multiplayer brawler created with care by the studio that first heralded the genre. Although there are a few missteps and issues here and there, you’ll have an absolute blast playing whether you’re a battle-hardened knight or a noob nave.
Chivalry 2 is an excellent large-scale multiplayer game with enough humor, mission types, and classes to appeal to any fan of medieval warfare.
Chivalry 2 is perfect for folks who want to have a chaotic good time and enjoy the fantasy of fighting in romanticized medieval battlefields. There are a couple of downsides, but it’s still an amazing game that we can’t recommend enough.

As a huge fan of melee slashers, I really would like to rate this game higher. Unfortunately, I cannot. I was among the lucky few that were given access to play Chivalry 2 during closed alpha, closed beta, and then the open beta, and was able to watch it evolve over time.

The mechanics are fairly intuitive, albeit occasionally clunky and unresponsive at times, and really give you the feeling that you have the power to crush skulls and lay waste to your enemies. Where the game really shines is giving newbies the knowledge they need to succeed while fighting.

This game is not easy: there are three primary attacks (stab, strike, overhead), in addition to kicks, jabs, decelerated swings, accelerated swings, feints, and feint mixups (also known as morphs in other games) that you need to all make use of in order to overcome an experienced player’s defenses and win fights consistently.

Chivalry 2 gives players the tools they need to understand those mechanics and put them into use right away on the battlefield, making the learning process of this game substantially easier than previous titles. However, where this game comes short is the motivation to continue playing to competitive levels of fighting.

After approaching and crossing the 100-hour mark of personal playtime during the open beta (a week prior to full release, mind you), I’ve started to notice that the playstyle of the top players I was dueling with were all starting to look and feel the same. These were all players I’ve been encountering since the earlier stages of the closed alpha, in addition to newer players that had dedicated a significant number of hours to become better at the game.

Suffice to say, when the mixups that many players use at the higher levels of play become almost indistinguishable from one another, it gets stale quickly. Chivalry 2, to me, feels like a mix between a traditional 2D fighting game and a traditional melee slasher. TBS has done a great job in making the melee slasher genre more accessible while keeping the playing field semi-competitive.

However, due to the nature of keeping the game accessible, it leaves out some of the motivation to keep coming back that still exists in previous titles. Where Chivalry 2 could improve, then, is to learn more from its fighting game roots and come up with interesting new mechanics to add to the game in order to heighten the skill ceiling and re-introduce some much-needed complexity.

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